This copies a Property (here “Prop: SProp”) from the Object with the name given in “OB: Sphere” into the Property “Prop: Proppy”. This is an easy and safe way to pass information between objects. You cannot pass information between scenes with this Actuator!
You cannot pass information between scenes
At the risk of having things hurled my way (I’m hearing: awg, blah, go away), what is a scene as the term is used here?
A level in a game, and if so, then how do you pass those needed vars to the next scene?