Hi, guys. I’m struggling with this flip pose issue in 2.49b.
I’m trying to follow the Introduction_to_Character_Animation_19_Sept_2006 version.
If I take my character’s pose in frame 1 and copy it as flipped in frame 11 or any other frame, everything goes heywire.
The flip goes in all wrong and different directions. Look at some of my screenshot:
Then finally, my .blend file:
I have this problem with every paste flipped pose I do.
I know what to… Basically if X-Axis Mirror is on (if you don’t have it on, turn it on.) go to the side which you didn’t flip and just once hit Ctrl+R and don’t move the mouse but click straight away. This solves it because it rotates all of the bones the correct way! If this doesn’t work turn it to B-Bone and then back to whatever.