i’ve been looking in the forums, made the CTRL-N solution in edit mode so all z-axis are pointing forward/backward the bones, reset the ROLL to 0 for all bones, deleted al poses and animations, checked the R/L sufixes for all the armature, and still…
When i add a pose keyframe to an animation, using the “paste x-flipped pose” feature, the copied pose returns OK, but the poses at both sides (initial and final, i’m doing a walk cycle) change some of it’s leg positions: the ankles, mostly.
i’m in a dead end. I’ve been trying all afternoon to get a simple walk cycle right!
I’m doing the first half of the walk cycle, and no problems at all, it’s just when using the “paste x-flipped pose” option that the pose gets screwed.
For what i’ve been reading in the forums, having the bone axis/roll wrong, makes the pasted flipped pose look deformed, but my case is the opposite: the pasted pose looks OK, it’s the poses in the adjacent frames the ones getting moved…
Like, i have 2 poses at frame 1 and frame 20, if i flip-paste the pose from frame 1 into frame 10, that pose will be OK, but poses in frame 1 and 20 will get a slight deformation usually in the legs. And copying/pasting more flipped poses will add more deformation every time!
really need to see the file to take a look at it…
Randy
Finally i was able to complete the walkcycle. Had to manually change every pose, but anyway, i didn’t want a perfectly simmetrical walk! (I am not sure if this is a bug or i’m just not getting the idea on how to properly rig a model…)