"Pasting" an image onto a mesh

How would I go about putting a image onto a certain spot on an object? Would I have to use an image texture and just modify the image I use?

I think you would use UV mapping. But don’t ask Me how becuase I only know how to UV map on games.

WiFiWalrus,

You could also map the image to an empty, then rotate, translate and or scale the empty to place the image exactly where you want it. If you use this method, be sure to parent the empty to the object so if you move the object, you wont lose the placement of the image.

http://mediawiki.blender.org/index.php/Manual/Map_Input

Best of Luck!!