Patch Feedback - Only have new keys selected when inserting keys

We have received the feedback that it is an issue that old keys stay selected when keyframing something.

  • It makes it hard to move the keys you just created
  • It is inconsistent with the rest of Blender, where e.g. creating objects deselects all other objects.

As such I have started working on a patch to resolve that issue.
Since this changes how Blender behaves, we need more feedback on that.
There is an option to put that behind a user preference, but we try to avoid adding more settings unless needed.

Build

So if you want to have a say in this topic, download the Test Build and leave your feedback here.

For more info, the patch can be found here: #121908: Anim: Deselect Keys before inserting new keys

Target Version

This patch is targeting Blender 4.3
The decision was made not to try and rush that into 4.2 which goes into Beta soon.

4 Likes

Have not been able to test this build, but just based on the bullet points and goal - very much I’m favor of this. It gets so tiresome to have to dance with “what keys are selected” when you simply want to set a key and quickly move it.

2 Likes

Thanks for the feedback, really appreciated. And I am happy the overall response seems to be 100% positive so far