I coded a curve modifier for sculpt-brushes (to modify the falloff).
Now I need your feedback for the UI. See the screenshots in
the patch tracker, I put the curve in the sculpt-properties (nkey) and
in the editbuttons-brush.
Do you think that the different brushes (draw, smooth, inflate, flatten…) need
different curves? And if so how to assign them? Best would be to link them
so the curves can be reused. Maybe we need something like the texturepaint brushes,
so multiple brushes can be defined. But something more simple would be nicer.
Also I need advise on the default-curve. It is a little bit different than the official “fade”.
So sculpt-pros, tell me how it works. And if you find another curve that is more
suitable for default, give me the blend file so I can integrate it.
Patch and Screenshots: