I haven’t been using Blender that long, and am following tutorials now.
I’ve tried making a glass shown in one of the tutorials, and followed the steps exactly, but the end-result was very patchy, unrealistic, and low res.
The glass has been sub-surfed and set to smooth. I tried simulating the effect of glass in my material, but I don’t think the problem is in the material, as the un-rendered, solid model also has these weird streaks/patches I didn’t design.
The rendered and un-rendered models are below.
rendered:
unrendered:
Does anyone know why this happens and how to fix it?
Thanks in advance


