I am doing a logo animation in blender for a friends boss who is opening up a company. It is an infinite sign. I made the sign quite easily. I made the default cube long and narrow and added a large number of edge loops across it. Then I used a curve modifier to make it into an horizontal 8. I subsurfed it and smoothed it. So far so good:
Since she wants the mesh flying in, kind of like a ribbon ( http://www.vimeo.com/1932629 ) I then extended the path to animate it in. However, the longer the path gets, the more edgy the mesh gets:
This happens no matter how many edge loops I give the mesh in the beginning.
Is there anything I can do to keep the mesh smooth, or maybe to animate the length of the path during animation? Any help would be greatly apreciated.