Path following in game engine

(Dr S) #1

Hi Everyone

I’m hoping someone can help with the question,

Can an object be made to follow a bezier/nurbs curve in the game engine with dynamics still available ie a train and carriages?

I downloaded a blend file by roland hess but it seems a bit funny more like the drop to ground file that was mentioned on the same page and I coudn’t get it working

any help would be greatly appreciated I’m medium on python so
any tips would be fantastic

Dr S

(z3r0 d) #2

they can’t be made to follow paths even without physics

[if you convert the path to an ipo [not trivial] you would in theory be able to use a drop-to-ground like script, but you wouldn’t be able to combine that with physics easily]