Is it possible to force a mesh to always have an active element as long as something is actually selected? Changing mesh selection modes currently does not create a new active selection in the current mode. This has the effect of causing path selection (Ctrl RClick) to fail, and often results in selecting other objects in the scene. It causes weirdness in rot/scale transforms if “Active Element” is used (defaulting to last active face, as far as I can tell). Also, snapping yields similar unexpected results if “Active” is set as snap to target.
It’s a bit of a pain to have to deselect > re-select every time I change selection modes, especially when I only have one item selected in the first place. I’d appreciate your thoughts if you have any.