pathfinding choice

I’m trying to make a pathfinding but an easy one since I don’t need to very special calculation. the only thing I want is that the character avoid walls. I tried some astar module but it slows the games. If you had a astar module which runs fast or maybe an another pathfinding can you give this example ?

The easiest way is to set up something with say, a ray sensor, which causes the character to turn aside whenever it approaches a wall.

make things as easy as possible, but no easier =)

when I say easy way it wanted to say easy to implement because I already have some script and other function but I can use them without a good pathfinding script. But I’lll stick to plant person idea and try to make somthing with ray sensor