I have a suggestion. Because I dont keep up to date, nor really know where to look within the blender developer forums, I am sorry if this a re-post, but before I carry on with suggesting it Id like to hear what others think.
Rendering in cycles takes up a lot of CPU power for me… it just does. When I am running a long render that takes an hours+ time, I dont always want to wait till night time to do it while I am sleeping, but also want to be able to finish things on my computer. I am wondering if anyone else has wanted a “pause render” feature that would drop thread usage temporarily so if you need to check something on your computer mid render, you can just pause it and avoid the lag, ghosting, rubberbanding, etc.
I dont know what all goes into cycles engine, however I do know that this is a common feature in most engines and it might be cool to see.
If this is in the works already than I wont proceed, but if this has the kindof following Id expect if others feel the same way I do, I would like to formally make a suggestion in the developer forums.
Just looking for your thoughts, and again, if someone knows if this is already in the works, or maybe if there is an existing patch for it that can be manually installed into blender…