I think these turned out relatively well - certainly not perfect or even fit for use in a finished piece, but reasonably well. I was wondering which people preferred and why, or if anybody has a far superior but [relatively] easy method for making such stones. I’m thinking making a bump or normal map out of these would also work (in order to save a final scene from having to much geometry).
Note: the material is the ‘stone’ material from the Sweblend material library.
Thanks for the materials link
UglyMike: After extruding upwards, I applied a subsurf + crease of about .4-.6. I applied the subdivision. Then I applied texture (slightly modified stone material from the Sweblend library), and hit ‘noise’ (not sure of the technical term). Of course, also moved a very few vertices by hand.
yea instead of hitting the noise button a bunch of times just use the same texture as a bump map - set it to “nor” in the “map to” tab in the texture tabs.