My first attempt at a chess piece in blender
Most Recent Update
I tweaked some stuff, how might one make an animation where this pawn is converting into a king? I know shape keys but can one mesh be formed completely into another?
looks great, but why is the shadow so choppy? maybe try to make the shadow more smooth.
Thanks for the advice! That is due to the displace modifier. I’ll fix t when I remake it. I will also remake the chessboard.
I improved some stuff and did my first conversion from pawn to king (next time it will be to queen to stay true to chess)
Here is the queen model.
[ATTACH=CONFIG]376052[/ATTACH]
I think you should cut back the surface texture and add a glossy node with a Fresnel feed from a Layer Weight node, no object in real life reflect no light at all, except in total darkness, before someone points this out.
Cheers, Clock.