I need help on completing a 3d character I’ve started on. (My first)
I’ve already made the model (Which I’m just semi-satisfied with) and now trying to uv unwrap it but having a tough time.
It shouldn’t be a complicated model since it has no nose, ears or mouth.
The model is at 928 faces right now.
It’s also mirrored (464 faces per side).
What I want to achieve with the teacher:
Review the model in close detail and look at removing any polys that are not needed or don’t bring enough to the table.
I’m worried about the fingers for example that I might have a much bigger polycount in them than the rest of the models parts.
Help me reshape parts that look ugly or could look better.
The feet and hands were the most troublesome for me.
It’s meant for an isometric game. Example: Bloodline Champions.
Then we move onward to uv unwrapping it.
This is what I’ve managed with the uv unwrap so far:
(It’s also the moment I realised I really need some help since I still can’t get it right after watching and reading tutorials for an entire day about uv unwrapping and I am getting really exhausted and starting to feel like giving up.)
And then we move on to creating a skin texture for it in photoshop.
I’ve barely used photoshop before but I assume it’s just picking a color and then adding some layers to it?
It’s not a human character so it doesn’t need to be human skin.
I’ll also need you to tell me where/how to paint the eyes and I’ll do that and let you know when it’s done so we can move on.
I would also be interested in learning how to use a greyscale skin uv image so that the skin color can be changed easily.
That’s not a requirement though but it’s a bonus, Even if you can just give me a good & solid introduction on how to go about using greyscale because I have a very hard time googling for info on that.
After the character is textured I am not sure how much help I’ll need with rigging.
I’ll try and do as much on my own as I can… At minimum I’ll ask you to review the rigging once I’ve made it.
And then we’re done
I would be willing pay around $50 for this.
But if there’s no way you’ll do it for that…
Then try and give an offer of the minimum you can imagine doing it for
and I’ll consider it if no one accepts to help me within my ideal price range.
(The more you ask for the less likely I am to accept).
But I think $50 is a fair number since this is pretty chill & casual work on your part.
We’ll use teamviewer when looking at the character together: teamviewer. com
It allows you to see my screen and I think it’s even possible to give you some control.
I know it’s possible for you to show me where to click at least.
I hope you’re someone that are at the computer most of the day so it’s easy to reach you without having to make appointments for each short session which might not last more than a few mins perhaps.
And that you’re someone that’s confident and know what you’re doing in the whole prosess of creating a character.
From modeling - uv unwrapping - texturing - rigging and animating (We won’t go into animating though but I think you should know how to do it).
Please show me at least one of your previous 3D characters you’ve made.
Remember it’s going to be a low poly character so I’m not too interested in seeing 3k polycount models.
1k poly count is OK I guess but the character doesn’t even have any clothing, ears, mouth, nose, just 3 fingers etc… So I would imagine this character should be able to reach a lower polycount.
Look at these for inspiration of what I mean by low poly:
htt p:// tommytallian.blogspot. se/p/low-poly-tf2 . html
I would love it if you can help me reach that kind of polycount with my model.