PBR = realistic
but
They are shaders…I mean you can create the same thing with just more vertices (ex. wrinkles) and higher texture resolution. Shaders are just an easy way. You can put shaders over textures but again a good texture = don’t even need them.
The ONLY thing you can’t do is the lighting. Refraction, roughness, reflection, and dynamic changes (camera/light/object movement).
Right?