PBR Painter v1.0 is an addon developed for Blender (v2.91+) that lets you effortlessly paint realistic PBR textures using a layered, multipass painting approach. Multipass painting allows you to paint any combination of PBR texture components (e.g. base color, roughness, normals, height etc.) simultaneously, with a single brush stroke.
Version 1.1 will be released SOON and my excitement got the better of me, so I’ve made a sneak preview/teaser trailer to highlight what’s coming in the new version.
Looks interesting, how is the painting performance with painting 4K textures? I think most painting addons are limited by Blender poor 4K painting performance.
Also can you paint on different UV map per layer type(i.e. Metallic)?
Yeah, if you try to paint over large areas at 4k then Blenders texture painting system does lag a bit. The lag in PBR Painter is comparable to the normal lag in this regard.
But I think it’s important to note that you’re usually just painting a mask/stencil in PBR Painter, so that doesn’t necessarily need to be 4k if you’re stencilling on a collection of imported high resolution textures or using procedural textures (although you might notice extremely low resolutions at the boundaries of your paint area).
For example, the masks used to paint the images below were only 256x256 pixels, so the mask itself looks horrible but you don’t really notice it on the actual material. The image on the top shows a high resolution cobblestone material over a dirt material, and the image on the bottom shows a procedurally generated set of normals with a constant color.
Obviously this is an extreme since you wouldn’t actually use 256x256, but you get the idea. A 1k mask paints very smoothly and is fine for most situations.
As far as the UV map goes - not at the moment but that’s definitely an interesting idea! I’ll keep it in mind for future updates.