I’ve made 2 parts for this guide. The first part I explain PBR. What is PBR? Why do we need it? What are the texture maps? And what are the differences between the texture maps. Here’s Part 1:
In Part 2, I explain about PBR workflows. What are the PBR workflows? What are the texture maps used in PBR workflows? And what are the differences between the workflows?
Hope you’ll find this helpful and for further information regarding the topic, I’ve left a link in the videos description to Substance’s PBR guide for in depth information.