PBR unwrap problem

I unwrapped a free pbr texture I got from the website CC0 textures to demonstrate a problem I’ve been having.

Why are some of the faces of the texture darker than the others?

How do I make all of the faces seamless and all the same shade after I’ve unwrapped a texture?

Am I doing something wrong?


The normal texture - have you set it to non-colour?
Is it going through a normal map?

Yes, I have the color, roughness, and normal map files plugged into their respective nodes into the principled shader.

Can I see your node tree?

Are you using a “normal map” node between the normal map image node and the principled node?

I couldnt find an image showing exactly what I mean … so ignore the leftmost frame … but this is what it should look like :

Also … make sure the colour space drop down in your normal map image texture is set to non - colour. And the same for all the image maps apart from difuce.

You shouldnt change the drop down from flat to cube unless you set up the frame on the left.

Here is my node setup.

The same one I’ve been using for ages whenever I want to unwrap a PBR texture.

https://imgur.com/uE0JxbP

On a new material just use the node wrangler shorcut with CTRL + SHIFT + T and add your texture with that.

The errors are looking either like wrong normals or autosmooth is doing something but first try a better node setup

You just need to swap Colorspace dropdown in the Normalmap Image texture for for Non Color.

lol missed that but is also solved with the node wrangler setup shortcut.