PDXA files?

Ok I put off asking this question because I would find it hard to explain but here goes.
I like using Blender to modify a particular game, so every time I want to do something I struggle but in the end I learn something new about Blender and get something new in the game.

I would now like to modify the little 3D animations but Blender cannot deal with the files.

The files are called PDXA files when I change the extension to .x I get this information The file is Edited so that people get an idea what I am looking at…

pdxa = {
version = 0.01
versionName =“MoonChild”
frames =1
speed =15
textureFile = gfx\anims\latingfx_3.tga
EffectStartFrame = 28
frame = {
stance = 16
locatorname = pdx_small_arms_fire_1
locatormatrix = { 1 0 0 -0.287675 0 1 0 5.57187 0 0 1 4.05092 0 0 0 1 }
vertices ={
0.185945 6.66541 0.365702 1 0.844682 -0.0743968 0.530074 0.481902 0.981271
0.131858 5.93498 0.392889 1 0.844682 -0.0743968 0.530074 0.443262 0.821563
0.286979 6.60981 0.209728 1 0.844682 -0.0743968 0.530074 0.513788 0.975491
0.229632 5.95416 0.155313 1 0.948674 -0.141239 0.282964 0.517377 0.868288
0.346211 6.54855 -0.03716 1 0.421526 0.137163 -0.896383 0.5708 0.978614
0.394087 5.92624 -0.03422 1 0.421526 0.137163 -0.896383 0.603552 0.869503
-0.0243658 6.49295 -0.172771 1 -0.412277 0.132148 -0.901424 0.689334 0.981612
-0.0139112 5.78388 -0.251 1 -0.616771 0.246487 -0.747555 0.706738

Edited here…

0.658561 0.751892 0.684219 0.11277
-0.047681 6.74863 0.482048 1 -0.0549476 0.835677 0.546466 0.671801 0.110593
}
noOfTriangles = 395
indices = {
0 2 1
3 1 2
4 6 5
7 5 6
5 3 4
3 2 4
1 8 0
9 0 8
10 12 11
13 11 12
14 16 15
17 15 16
16 14 13
13 14 11
12 10 18
19 18 10
20 22 21
23 25 24
26 28 27
29 31 30
32 34 33
35 37 36
38 40 39
41 43 42
44 46 45
47 49 48
50 52 51
53 55 54
56 58 57
59 61 60
62 64 63
65 67 66
68 70 69
71 73 72
74 76 75
Edited here…

Anyhow I seem to have information that I could use to create a model in Blender but I suspect that I cant do this because knowledge of the game engine is required. If I change some of the figures and the game does not crash the PDXA file creates a PDXAB file. I assume that this is the game engine creating the model using the info from the PDXA file. The PDXAB file is unreadable.

I think I am stuck but my question is, would there be anyway that Blender could use the information above to create a model. Perhaps I could change the first few lines so Blender could use the vertices information etc to create the model.

Any help appreciated I hope this makes sense.

No help?

After doing a bit of research I think the file above is some form of vertex animation. I know nothing about animation let alone vertex animation.

My question now is does in look like the .txt for a vertex animation and would there be anyway that blender could somehow use this info to create a model that I could modify.

Thanks.

Perhaps my question is too dumb let me try and rephrase it.

What type of file in blender when exported, converted to text would only contain vertices information, frame information and a .tga for your textures.

I have fooled around now with some basic animation so I think the file above is some form of vertex animation could anyone point me in the right direction, even if I am wrong I will end up learning something new.

Thanks.