Ok I put off asking this question because I would find it hard to explain but here goes.
I like using Blender to modify a particular game, so every time I want to do something I struggle but in the end I learn something new about Blender and get something new in the game.
I would now like to modify the little 3D animations but Blender cannot deal with the files.
The files are called PDXA files when I change the extension to .x I get this information The file is Edited so that people get an idea what I am looking at…
pdxa = {
version = 0.01
versionName =“MoonChild”
frames =1
speed =15
textureFile = gfx\anims\latingfx_3.tga
EffectStartFrame = 28
frame = {
stance = 16
locatorname = pdx_small_arms_fire_1
locatormatrix = { 1 0 0 -0.287675 0 1 0 5.57187 0 0 1 4.05092 0 0 0 1 }
vertices ={
0.185945 6.66541 0.365702 1 0.844682 -0.0743968 0.530074 0.481902 0.981271
0.131858 5.93498 0.392889 1 0.844682 -0.0743968 0.530074 0.443262 0.821563
0.286979 6.60981 0.209728 1 0.844682 -0.0743968 0.530074 0.513788 0.975491
0.229632 5.95416 0.155313 1 0.948674 -0.141239 0.282964 0.517377 0.868288
0.346211 6.54855 -0.03716 1 0.421526 0.137163 -0.896383 0.5708 0.978614
0.394087 5.92624 -0.03422 1 0.421526 0.137163 -0.896383 0.603552 0.869503
-0.0243658 6.49295 -0.172771 1 -0.412277 0.132148 -0.901424 0.689334 0.981612
-0.0139112 5.78388 -0.251 1 -0.616771 0.246487 -0.747555 0.706738
Edited here…
0.658561 0.751892 0.684219 0.11277
-0.047681 6.74863 0.482048 1 -0.0549476 0.835677 0.546466 0.671801 0.110593
}
noOfTriangles = 395
indices = {
0 2 1
3 1 2
4 6 5
7 5 6
5 3 4
3 2 4
1 8 0
9 0 8
10 12 11
13 11 12
14 16 15
17 15 16
16 14 13
13 14 11
12 10 18
19 18 10
20 22 21
23 25 24
26 28 27
29 31 30
32 34 33
35 37 36
38 40 39
41 43 42
44 46 45
47 49 48
50 52 51
53 55 54
56 58 57
59 61 60
62 64 63
65 67 66
68 70 69
71 73 72
74 76 75
Edited here…
Anyhow I seem to have information that I could use to create a model in Blender but I suspect that I cant do this because knowledge of the game engine is required. If I change some of the figures and the game does not crash the PDXA file creates a PDXAB file. I assume that this is the game engine creating the model using the info from the PDXA file. The PDXAB file is unreadable.
I think I am stuck but my question is, would there be anyway that Blender could use the information above to create a model. Perhaps I could change the first few lines so Blender could use the vertices information etc to create the model.
Any help appreciated I hope this makes sense.