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As it seems logical to me to model stuff i see everyday to get the feeling for realistic modelling (and partly texturing) I started with things that are on my desk. Below is m
First version (seriously WIP)
I know that the worst thing in these two images is probably the lighting … but hey it’s IMO the hardest thing to do (right after creation of decent textures). Which is why I concentrated on geometry and procedural materials. I also skipped on AO because it just eats up rendertime.
.blend files are available. Just ask. Same for wireframes (kinda high-density for some) and closeups.
EDIT: And no, I didn’t get the idea for this from the Desk Items: updated (more stuff) thread, i just now read it … some very nice models there