I needed the little penguin model rigged, so I did a quick fix for the mesh, then rigged it, and did some strech motions to try out deformations and limits of the rig… I usually do this by a quick animation…
anyways, it just looked so weird I decided to post it
idea was to have fast, simple, quick to animate armature… so for the animation seen here, I only had to use the three bones. head, and one for each wing. the wing bones are not only ik solvers, they also control the rotation of the tip of the wing… (or hand, if it was human model).
same goes for head bones. and, as they are iksolvers, they are not locked to the rest of the armature, and thus can be used to strech the character …
if I would like to move the feet, then, there are two bones for those too, but those are not used here (obviously).