my latest work in blender - the penny-farthing cycle. a modern version of the penny-farthing bicycles of the old days:
it was my brother’s idea (he drew the top picture it in physics class ;)) and i thought it would be great for a blender project.
here it is so far. don’t ask me why i bothered to do an indigo render at this stage of the process…i’ve just been playing around with it so i thought why not. makes it look pretty realistic even with these simple materials.
ok uploaded the model screens…i’ll work on it as much as i can with all the christmas activities going on!
jeepster- thanks! yeah i still have to model a bunch of stuff…
in fact, the engine and such will most likely be the toughest yet to model…any pointers/tutorials/blueprints? i can probably find something myself but if anyone has experience with it then great!
Haha i love doodling in physics - lol. Nice idea - i like the flourish thing in the axel area. Might be good if you added some thickness to the chassi.
One thing - how did you do the tires? Is it a displacement map? I’ve got i tire in my project at the moment (http://blenderartists.org/forum/showthread.php?t=85659) and it errr looks kinda bad - i couldn’t work out how to make a tread.
hey bjzaba - cool tree house!
-yeah i’m gonna give the chassis some depth once it’s more “set”. i guess it differs from car modeling in that way…
-no the tire was not a displacement map…though that or a nor texture might be the best thing to do actually…but the way i did it was make one section of the tire:
…then came the headache. i had planned on doing just a spin dup and then remove the doubles…but you know how impossible it is to get it to match up that way, which i forgot.
so i ended up actually doing an array, using an empty, and i just played around with it till it matched up and looked nice. the different parts actually aren’t connected at all, so thank God that that doesn’t matter for things like this. :Dhope that helped
Thanks for the help Jason - i was thinking of doing a spindup but then thought of how laborious it would be… i think i’ll just use a bump map seeing as its so far away.
still have engine to do…plus exhaust pipes, which will be fun. also all the little detaily gadgety things to finish it off. then i’ll worry about the materials. though you have to think about the materials in a different way with indigo…
Looks like a good improvement - I like it how, in contrast to the picture, you went with the curving line down to the smaller wheel that the real penny-farthing had - i was going to suggest that bat i decided against it… :rolleyes:
Great idea! Damn would that thing have some stability issues in real life though! Great idea, love the wheel guards, very nice style. Maybe be a nice window on the top of the mud guard would be good. And perhaps something on the back of the seat…so it doesn’t look like if the rider gunned it he wouldn’t fall off. Great job so far though! Keep it up!
hey well don’t hold back any suggestions! and i didn’t even notice that i was doing that…cool!
moZ - thanks! yeah my brother said that there would be a wheel spinning inside of the front big wheel, so that it would act as a gyroscope when you’re not moving and thus keep it stabilized. i don’t really understand it myself but then again he was drawing it in physics class!
as for the window, yeah i forgot to mention that as a to-do…and also the feet rests/controls. and then i’ll have to do the display/dashboard. ok good idea - i’ll add something to the back of the seat…but what do you mean by a mud guard?
This is one of the most intresting threads on the forum now…great concept and modelling…ill be watching the thread and looking forward to seeing the finished product…and maybe ill buy one:D …peace!!!1
Aaah physics class…Yeah i understand the gyroscope. By mudguard i mean the bit that goes over the big wheel…eg…it guards you from mud fro mthe wheel…so mudguard. Looking forwards to more posts!
Great model! Neat concept, and the execution of it is coming along nicely. I did a Google search for “motorcycle engine” and found a whole lot of good pics to look at for general reference of what the engine should or could look like to be believable.
Keep this up, it’s great!