People - update 5-17 reptile

Hi, I’m new to this forum. The last time I used blender wasback around 2.0 or maybe 2.1. The lack of an undo function was a big part of why Stopped using it. 3D World magazins open source issue made me decide to try it out again and I’m impressed with the improvements that have been made.
So now I’m working on this fairly generic human model
http://www.duncanland.com/3d/art/061116_body.jpg
http://www.duncanland.com/3d/art/061116_face.jpg
Let me know what you think.

I dont think I have ever gotten as far as rigging a character in Blender. In looking around the community, I have seen many tutorials on the subject, but I dont really want to take the time to look at them all to decide which to use. Selfish of me, I know. But I was wondering if someone in the know could point me in the direction of one or two particularily good tutorials. :smiley:

Oh dude, how did you model the lips? What technique did you do?

I like the model a lot.

Well, I selected the “muzzle” polygons, extruded and scaled down, and moved points into the shape of the mouth. then I extruded the mouth cavity. after that it was a few loop cuts and a bunch of point tweeks.
Here’s the wire:
http://www.duncanland.com/3d/art/061116_facewire.jpg

woweii yeah the mouth is a mystery to me t_t good job you though =)

I would just suggest that you study photos and anatomical diagrams of the face. you want your edge loops to folow the underlying muscles of the face

A few minutes of vertex tweeking and I came up with a completely different race and gender:
http://www.duncanland.com/3d/art/african_woman.jpg

Duncan,

The Bsod Intro to Character animation tutuorial (link in my signature) wiill get you started with the basics of rigging / weight painting, adding an armature-skeleton system.

You can use that rigging method for a start then modify it to make it more sophisticated. I have (shamelss plug) added some “enhancements” to that rig (IK arms, improved foot rig) that you coul next implement.

The next step might be more advanced facial animation using either / or / and bones/shape keys. The tutorial shows you some simple shape key setups.

For more advanced setups, I don’t think there are any tutorials available. You can download the Ludwig / ManCandy / AJ / Bunny / Mouse rigs from the links in my "Best of Blender thread, and study those rigs and ask questions here from the authors. Ludwig and ManCandy both use IPO drivers and shape keys for their facial animation, which you read about on the Wiiki. “AJ”'s facial animation is bone controlled for a different approach. The "Best of … " rigs all have fairly advanced finger controls as well.

Mike

Thanks a lot Mike. That should definately get me started

I liked the new one so much, I wrked on it some more. Fixed some mesh problems and added ears
http://www.duncanland.com/3d/art/afr_wom061118.jpg
http://www.duncanland.com/3d/art/afr_wom_wire.jpg

Heres a giant. He’s sad:(
http://www.duncanland.com/3d/art/giant061120.jpg
ears haven’t been dealt with yet

haha, nice. The back of the head looks a bit to squarish tho, and I would take another look at the eyebrows.

The squarishness and wide set eyes were intentional, But I agree the brows need some work. thanks for the comment

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This stuff is looking incredibly good! Could you post a wire of the full body? I enjoy seeing how you can change the head in different ways like that.

The body’s not that great, just something thats serviceable and can be built on
http://www.duncanland.com/3d/art/body_wire061121.jpg

And it hasn’t been tested in animation, so it could be all screwed up

Just from a quick look I think the body will hold up to animation quite well. The triangles on the backs of the knees and calves might give you a headache, but otherwise the topology is great.

The one suggestion I’d make would be to connect the pectorals more to the arm. Here’s an image:

Right now your pectorals are kind of running under the arm and towards the back. I think it’d give better motion in arm raises if you had the topology flow more like the following:

That’s kind of a terrible image, but I think it gets the idea across.

Love the faces, although I think the woman’s stretches forward too much. Gives her a bit of an animalistic look.

decided to take a break from Red and practice some unplanned sculpting
http://duncanland.com/3d/art/snake070511sm.jpg
Not the most original design, but its pretty much just a doodle. a little over 2 hours from box to done.

and if you want to see the levels

wow, awesome sculpt.

is it just me or do those levels count 1, 2 , 3, 4 , 5 , 8?

looks good… ive tried the sculpt tool… how do you get such good detalis with it?

Thanks
You are correct. there was only nominal differences between 5 and 6, as well as between 7 and 8.
basicaly, I used the lowest resolution necisary for any particular detail so it stayed smooth and not lumpy. I did the scales in level 7 and 8 but it got slow in 7 and slower and… cranky in 8. any time I tried an undo at when there was a level 8, whether or not I was in it, Blender crashed