Per-face Texture mapping

A new Texturing method for production…

What do you guys think? Can this be implemented in blender?

Some earlier discussion about it here:


If it’s denoting space in the texture map for each face its possible to implement in Blender with a few tweaks to the smart unwrap script by telling it to treat each face as seperated and make sure it takes up every pixel.

Yes, I think this has been brought up 2 other times now, but I fully understand your wanting to share this…it is neat, but I think there could be something better down the line.