I am not shure if this is a “I wish … feature” or a “How do I …” topic, so I posted it on elysiun first before bugging in the developers forum.
I try to use Blender for game level creation, there you normally need to apply different textures to nearly every face of a level. For example a simple room (a cube, normally a single object), one texture for the ceiling, one for the floor and one for the walls. Sometimes these textures need to be seperately moved, rotated and scaled. An extra material for every single texture is hardly needed.
So I request:
-more than 16 textures per object (not necessarily materials, but at least textures)
-the possibility to apply only textures without materials to objects(not shure how this should work) or
-completely seperated material and texture datablocks, so that it is possible to use one material datablock with different texture datablocks. This works already the other way round.
-the possibility to rotate textures with the t option
-it would be great to see these textures in 3d preview (not UV maps, I know that they can be made visible already), this would be great for moving/scaling/rotating a texture with the t option.
-a function that aligns the textures of two bordering faces (must be the same texture for both faces) so that they look like one big texture. This is a nice feature to have, but not really necessary. This function could be placed in the t menu.
-and a fast way to apply textures to individual faces (not with the Material subgroup in the Edit buttons)
A nice workflow would be :
- select the faces in edit (or perhaps in UV face select) mode
- in the texture buttons click on Add new
- do whatever selection you want to do in the texture buttons
- if you want the face to use a different material too, then select the material
- use the t menu to move the texture, scale the texture, rotate the texture or align several textures, so they look like one.
Please give feedback and tell me if you don’t understand something.