hey,
Sculpted a concept with dyntopo and retopoed it to 40k verts. Now, to add further detail, I had to multires the mesh to 9kk (!) verts. Otherwise the alphas I sculpt on the mesh looked blurry. I tried 1 Subdivide, 2 Subdivides, 3… Only 4 where enough to preserve the minimum amount of detail. (scales). I have to multires a 40k to 9kk to add detail that not looks shitty? :S
http://pasteall.org/pic/43f6fb8a06354c65c79e2f3b58b77020 (9kk)
Obviously, I will retopo this and bake normal map and textures. But before this, I have to texture the high poly, to bake it on the low poly later, because I want the textures to fit the high poly details.
Texture painting on 9kk verts is impossible, at least in blender. How can I preserve the details I want to paint on, without getting blender not responding all the time? After I make a stroke my RAM goes up to 60% usage and nothing happens for 5 minutes. CPU and Grafics stay at 10-20%
Any idea? Should I invest in more RAM with 60%, or is this simply too much polys for blender?
Any (preferably not expensive) program which is better for the texturing of high poly modells?
Big thx to you 
Blend File: Sadly I can’t upload 600MB anywhere… 