PERISCOPE - an architecture concept movie I worked on for months, huge new learning curves but I’m happy how it turned out. Blender is truly such an amazing powerful software.
When I stumbled on difficulties or errors I had one of the best communities to help me out (thanks a lot, all of you cool blender users…) Hope you like it.
Here is the full short movie:
My instagram if you would like to connect (+cool things coming): @adriaanclaerhout
This creation explores periscope architecture as a gravity battery.
By constructing below ground level, Periscope House banishes the dreary basement ambiance, creating a remarkable microclimate. The design features vertically moving mirrored walls at a perfect 45-degree angle, unveiling visual and spatial possibilities. Solar-powered servo engines raise the mirrors during the day, offering captivating views from below ground, while they gracefully descend at twilight. This eco-conscious architectural concept merges artistry, sustainability, and metamorphosis, shaping a transformative world where physical and virtual realms converge.
Crafted by architects Xaveer Claerhout, Barbara Van Biervliet and artist Adriaan Claerhout
Our studio @metamorphicartstudio
Amazing renders. But I don’t buy this quasi eco preaching. Don’t get me wrong, but such… “house” will destroy to much envirnoment and will be very eco un-friendly. So let stay to interesting, dreamlike concept.
Interesting idea, but as someone who studied construction engineering I shudder at all the mechanical things that can (and will) go wrong
Nonetheless great work, and looking at the quality of the work you have been doing 3d for a while before switching to Blender?
looks really sharp/nice. How can you maintain that level of clarity when uploading to you tube?. I noticed a couple of texture artefacts , but apart from that it looks super clean. Even at 4k , mine look blurry,/degraded even if the renders are clean
Hi there Alekba
The periscope is primarily about unlocking architectural potential by building underground without sacrificing too much light and visibility.
The principle of the gravity battery to reuse the energy released by descending mirrors is interesting.
Several projects around the world are under development to reuse the descending energy of heavy weights in mine shafts and elevators in skyscrapers…
This mechanical rather than chemical energy storage is an approach worthy of development in as many applications as possible.
Thanks for your critical but positive appreciation.
Keep blendering
Hi Robwu,
You have a point.
The more parts of a smart building are automated via all kinds of moving parts the more the architecture becomes a machine with all its inconveniences as well.
All machines, like cars, require maintenance. All techniques in a building, including the elevators of people as well as the elevators of cars already require regular maintenance. The rising and descending of mirror structures will similarly require some maintenance from time to time.
This is an irreversible evolution that has necessarily started as buildings are becoming more and more complex and must be able to meet ever higher standards of comfort and changing usage.
Blender allows us to create a simulation of the mirror reflections as it will happen in reality. Our first prototypes have demonstrated this. The goal was to create a building that, despite its mechanically slow moving parts, does not feel like a machine but rather like a micro world where building, enclosed gardens and views blend together.
And started experimenting with some light cinema4D/3dsmax but started blender a few years back and it has been such an interesting challenge and learning…
thanks for your appreciation
also @Segun_Ajayi (a couple of months, really big project )
@Ruz maybe it is your export options? I used an image png sequence and then exported it in after effects…