Hello, complete beginner in Blender, I’m looking for tips for modeling rolling waves (or more melted candy) like this Perlin field below, and optionally being able to generate each “wave” randomly quite easily.
Can someone help?
Hello, complete beginner in Blender, I’m looking for tips for modeling rolling waves (or more melted candy) like this Perlin field below, and optionally being able to generate each “wave” randomly quite easily.
Welcome Turlutte. Blender’s Noise texture is implemented with Perlin so that can be used to achieve a rolling wave-like object. Take this geometry node setup as an example (and I hope I’m not throwing you in the deep end as a beginner),
A grid is used as a base and each vertex position in the grid is offset in the Z direction by output of the Noise
texture node. The 4D
option is used to allow the W
input to get your requirement of a randomness.
The output of this setup,
This may not be THE solution to your question but might spark some discussion on how to better achieve your goals.
Thank you Glen. I will definitely try this!
I am currently using Svershok to create a shape from N curves that can then be sliced into individual shapes to be cut on CNC/Laser. I was hoping I could do a procedural modification to those shapes to add noise/distortion. I tried ocean or distortion modifiers without success to replicate such “melted candy twist” effect.