Here is a WIP of a character I worked on yesterday.
My challenge was to complete the character entirely in Blender and i have to say, it was great fun. Firstly I built a low poly (VERY low poly) model onto which I sculpted, then i retopoed the mesh and then unwrapped it and re sculpted the cean mesh, pulling it here and there, before drawing a temp mterial and a simple fur system.
Now I need to complete the moth and paint real textures and suclupt up some fine details and build the hair system properly and build shape keys and a real rig… sheesh.
Blender neer crashed or becam e sluggish and everything worked as described without a hitch. What a wonderful piece of software this is.