i have a floor of tiles.
but i wish to increase the perspective illusion on just the floor. not the objects on the floor.
as the floor is tiled it is made up of lots of square planes. all one piece now.
how do i stretch or shrink the front
thanks all
ps and why is the lighting looking odd - blue everywhere. ( background color is blue)
only way to change the perspective effect is to change the camera angle
or you can try to render in ortho mode and see how it looks with no perspective !
otherwise you might need to change the scale of your floor !
I don’t know if there is a more efficient way, but you could just edit the texture in such a way that it supports the perspective.
You may want to scale the texture to a trapezoid so that at the front, you still have more or less the same resolution and in the back, you get smaller patterns.
About the lighting:
Does the blue on the objects change to a different color when you change the background color?
If a floor is made of single plane with UV image assign to it, all you do is to scale up near edge or scale down far edge. UV image should not be set to “tile” if you want it to stretch.
There’s a very logical explanation for the blue color. Those parts that receive the blue (world) color, are obviously reflective. You can think of the world color as the sky. If you have a blue sky, those reflective parts will show a lot of blue color as they reflect their surroundings. Imagine if you had a sphere with a perfect mirror material and a blue background. Would the sphere look mostly blue? Naturally.