PFTrack 2011 and Blender 2.5

Has anybody used PFTrack 2011 with Blender 2.5?
I’ve got PFTrack but I’ve not had any success importing the data into Blender.

I’m getting quite frustrated and don’t have the nous to play with python scripts!

Any help or ideas would be greatly appreciated…

Cheers.

Maff.

I thought I’d add some more info to see if that can help find a solution…
I’ve tracked a short bit of video and solved the camera movements and it looks like this in PFTrack:
http://www.manxict.net/wp-content/uploads/2011/06/pftrack.png
I’ve then used the export node to create a Collada 1.4 file.
When I import the file into Blender, it appears to have worked except that the axis is wrong and the camera has lost the animation data. I took a look at the console to see what was happening and this is what it said:
http://www.manxict.net/wp-content/uploads/2011/06/collada_console_error.png
I then tried to import it into Blender 2.49b to see if this is a 2.57 issue.

To be continued…

…However this time I get an import error message and a console report like this:
http://www.manxict.net/wp-content/uploads/2011/06/2.49b_collada_console_error.png

So now I’m thinking that PFTrack is doing something wrong with it’s Collada export.
So what format do I try next? Well PFTrack doesn’t export in any other format that Blender can read, so I go for FBX. I assume that it is more likely that PFTrack is being used with Maya in professional circles so they will have the FBX export spot on. I downloaded autodesk’s FBX convertor and converted the file to 3DS which Blender can import (as 3DS and FBX are both autodesk formats and the convertor is made by autodesk I’m assuming that they have got that process correct).
Anyway I’ve tried to import the 3DS file into Blender 2.57 and I get this error message:
http://www.manxict.net/wp-content/uploads/2011/06/3ds_error.png
It also fails to import into Blender 2.49b.

To be continued…

Have I made too many assumptions?
Are the files indeed correct?
Is there a problem in Blender when it comes to importing animated cameras?
This zip file contains the .dae, .fbx and .3ds files I’ve used if somebody who knows more than me would care to look at them and please tell me where I’m going wrong or if it’s PFTrack 2011 or Blender?
Zipped PFTrack files
I’m feeling like I’ve wasted my money and lots of time on this…

Help me blenderartists.org you’re my only hope!

Cheers.

Maff.
(sorry for splitting the posts, but I’m limited on links…)

I think I’m gonna have to call this as a bug in Blender. :frowning:
I got the educators licensed version of Maya today and successfully imported the Collada file into Maya.
Also the FBX file that I used to create the 3DS file (using autodesk’s convertor) worked.
Maya doesn’t open 3DS files, so I couldn’t test that.
I created a Autodesk ASCII file in PFTrack - and that worked in Maya too.
I even exported a Collada file from Maya of the scene and tried to import the file into Blender, but again it would not load correctly (the camera and tracker nodes are present, but the camera will not animate).

So for now it looks like PFTrack 2011 will not work with Blender.

Thanks for reading along!

Maff.