Phantoms of Touch

Phantoms of Touch.

Personal project for purposes of learnng the Houdini to Blender workflow.

Blender 2.83 E-Cycles used for shading, rendering and compositing.
Houdini used to create the mesh vein setup.
Hand is from CC0 sketchfab scan, quickly rigged in Blender to pose it differently.

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Good mix of skills.