Phoebina's dungeon Part 1

First part of a scene based on the Stormwind prison from World of Warcraft.

Most of the models are property of Blizzard Entertainment wich I applied better textures (maybe not the better ones…), some are mine and the rats are from https://www.blendswap.com/blends/view/81406.

Rendered in Blender 2.79b and cycles with 2000 samples and denoiser and the volume with 5000 samples and denoiser too. It took about one hour and a half aprox. and another one hour and a half the volume.

Hope you like it and, remember, comments are welcome :wink:

Regards.




7 Likes

nice work man its a little dark but i really like the volume light

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Thank you :wink:

That’s the goal, a dark and wet dungeon with high contrast between the lights (torch, volume, reflections…) and the darkness.

Happy to know you like it :smiley:

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yeah
question
the bricks on the ground , are thy displacment or micro ?

Microdisplacement and added more detail with bump texture.

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yeah , thats why thy look so great,

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Jajaja, thanks :smiley:
There are also roughness maps to simulate those wet zones and spots that have those good looking reflections. I like that light reflecting on the floor and walls :stuck_out_tongue:

It’s the same with the walls :wink:

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Nice mood mate!

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Thank you so much!! Finishing the second part right now :smiley: