Phoebina's dungeon Part 1

First part of a scene based on the Stormwind prison from World of Warcraft.

Most of the models are property of Blizzard Entertainment wich I applied better textures (maybe not the better ones…), some are mine and the rats are from

Rendered in Blender 2.79b and cycles with 2000 samples and denoiser and the volume with 5000 samples and denoiser too. It took about one hour and a half aprox. and another one hour and a half the volume.

Hope you like it and, remember, comments are welcome :wink:



nice work man its a little dark but i really like the volume light

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Thank you :wink:

That’s the goal, a dark and wet dungeon with high contrast between the lights (torch, volume, reflections…) and the darkness.

Happy to know you like it :smiley:

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the bricks on the ground , are thy displacment or micro ?

Microdisplacement and added more detail with bump texture.

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yeah , thats why thy look so great,

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Jajaja, thanks :smiley:
There are also roughness maps to simulate those wet zones and spots that have those good looking reflections. I like that light reflecting on the floor and walls :stuck_out_tongue:

It’s the same with the walls :wink:

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Nice mood mate!

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Thank you so much!! Finishing the second part right now :smiley: