# Photo realism with Blender?

**URL:** <https://blenderartists.org/t/photo-realism-with-blender/1411656>\
**Category:** Blender and CG Discussions\
**Created:** [October 15, 2022, 5:32pm UTC](https://blenderartists.org/t/photo-realism-with-blender/1411656 "2022-10-15T17:32:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![joseph](https://blenderartists.org/user_avatar/blenderartists.org/joseph/32/1433056_2.png) [@joseph](https://blenderartists.org/u/joseph)\
**Post date:** [October 15, 2022, 5:41pm UTC](https://blenderartists.org/t/photo-realism-with-blender/1411656/2 "2022-10-15T17:41:03Z")

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What you’re seeing is a result of the Blender subreddit being almost entirely populated by amateurs, memers, and people who think being rude to people asking questions is fun. The C4D subreddit is far more mature, and has a better representative slate of artwork as as result.

> [@Ragarak](#):
>
> Is it even to achieve this quality with blender?

Yes.

> [@Ragarak](#):
>
> Is C4D better at texturing, rendering?

Possibly, but it really depends on the user. With any DCC program- garbage in, garbage out.

> [@Ragarak](#):
>
> Why do C4D images I stumble upon almost all look so good?

Because C4D is used mainly by motion graphics professionals, and Blender is used by a wide range of amateurs 🙂

If you want to see photo-realism in Blender, browse the gallery here (at the top), or check out some of these examples:

> [@Creating a Corvus corone in Blender!](https://blenderartists.org/t/creating-a-corvus-corone-in-blender/1386884/):
>
> I have to say, Blender always surprises me. It always gets me a job well done. smile

> [@Artist's Studio](https://blenderartists.org/t/artists-studio/1408159/):
>
> Rendered in Cycles. Post-production in Photoshop. Feedback is welcome! slight_smile My [Instagram](https://www.instagram.com/reuf.novalic/).

> [@A cabin in the woods](https://blenderartists.org/t/a-cabin-in-the-woods/1338628):
>
> Hi. This is my latest work, inspired by some photos I’ve seen online. I mainly used botaniq addon, megascans and poliigon textures and some old textures from CGTextures (now [textures.com](http://textures.com)). My goal was to capture the forest’s misty atmosphere and the warmth of a small cabin waiting for visitors with its fireplace burning. I hope you like it.

> [@Houseplants study](https://blenderartists.org/t/houseplants-study/1368945):
>
> My latest project in which I tried to focus myself on the Indoorplants as well as realism. The plants are from a variery of libraries like Quixel, Globeplants and Poliigon. I had to rework a lot of them to make them work properly with the Cycles render-engine as they were not optimised for it. Lighting is done with the Physical Starlight and Atmosphere add-on and postprocecessing in Photoshop. Curious about your opinions!

> [@Ferrero Rocher chocolates](https://blenderartists.org/t/ferrero-rocher-chocolates/1361553):
>
> All work is done with procedural textures in Blender Cycles.

> [@Macro facial renders (100% Blender)](https://blenderartists.org/t/macro-facial-renders-100-blender/1337441):
>
> More renders coming from the tutorial course I’ve been producing for 2 years (BTW it releases at the end of this month on [cgcookie.com](https://cgcookie.com/articles/human-realistic-portrait-creation-with-blender-by-kent-trammell) and the [blender market](https://blendermarket.com/products/human-realistic-portrait-creation-with-blender)!) I’ve primarily posted full-frame portraits ([Simon](https://blenderartists.org/t/portraits-of-simon/1251102/45), [Abe](https://blenderartists.org/t/abraham-lincoln-portrait/1285377/27), [Colin](https://blenderartists.org/t/portraits-of-colin/1326824/10)) but for this I wanted to stress-test the details up close. This model is the “Colin” head (as taught step-by-step in the HUMAN course) and to my surprise the only thing I had to tweak was the amount of vellus hairs. I only used Blender to create everything from scratch. No z…

> [@Newest "Photoreal" Renders](https://blenderartists.org/t/newest-photoreal-renders/1290285):
>
> See below for slew of new renders. These are all rendered in Cycles and leverage my customized Daz model, morphs, and textures, as well as many great Blenderkit assets. Re-use rules! slight_smile Hope you like them! Each render took ~10m at 2048 samples.

> [@Metal Guitar - Modeling / Lighting Study](https://blenderartists.org/t/metal-guitar-modeling-lighting-study/1250766):
>
> UPDATE 10/10/2020: You can read an in-depth “Behind the Scenes” article about this project at [BlenderNation](https://www.blendernation.com/2020/10/09/behind-the-scenes-metal-guitar-modeling-lighting-study/)! Enjoy metalsunglassesmetal guitar This is my second 3D project, and my first big modeling project at the same time. Learned tons of stuff, namely: HDRIs are next to useless in studio lighting situations, especially if you want to achieve precise control over reflections Hard lights are more interesting than soft lights (when you can use them) Photorealism needs to be subtle: it…

> [@Vintage Telephone Model](https://blenderartists.org/t/vintage-telephone-model/1295136):
>
> Hello guys! After a long time, i’m back with an old Vintage telephone. I have worked on this asset in order to be able to learn how to use Substance Painter, so i created this model during an amazing course by Felipe Ferreira here in Brazil. I was able to learn a lot from Felipe during his classes, and now i feel pretty confident using Substance. This project was created using Blender 2.91, Substance Painter 2021and Photoshop. The main images were re…

You won’t find much worth looking at on the Blender subreddit 🙂

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