casio: Yup, never model organic model before (& its really hard ). Oh i see thatā¦i just realise a bit low res there. texture like this cannot repeat right?(tileable), because texture itself is organic.
How to make bump map? & some my friend (3D max user) saidā¦āuse displacement mapā. bump=displacement?
Thanks for your kind word casio (btw i love your key 3D, its really realistic!)
You can make a quick and dirty bump map by turning your diffuse texture to black and white and then adjusting the brightness/contrast. General rule of thumb, if you increase the contrast by a number X, decrease the brightness by the same.
ā¦ and BTW, this is very generic, you can definitely do something much, much more sophisticated.