I’ve been messing with point density clouds lately trying to get a more random, realistic result than I can with the generator implemented in the current Blender releases (not to take anything away from Nick Keeline).
I think I came up with a really good method I haven’t seen anyone else using (as of yet) and wanted to get yous guys’s opinion on the result.
This does not use the generator, nor do you have to use turbulence on the point density texture (which I find x’s the render time, on my system anyway…), but you still can, and the results are still awesome!!
The render is just a simple sun/sky lamp with the clouds - nothing fancy, but I’m working on a composition with this in mind…
I’m thinking about doing a quick tutorial on this too; anyone, anyone…? Bueller, Bueller…?