Photo-realistic Start?

(BgDM) #1

Hey everyone! Well it looks like I will be around for about 1 more week before I am gone for a bit, so why not blend, eh? :wink:

Anyway, here is a start of a photo-real render, wasn’t planning on it being photo-real, but when I rendered this image, it came out too nice. Don’t look at the stand or the background, they are not done. Let me know if the vases look some what photo-real:

Thanks for the input.


(harkyman) #2

It’s too dark for me to make out whether it’s photoreal or not. Many of the vases seem to blend together.

(BTW, my monitor’s just fine). Pump up the light a little, and let us see it again.

(S68) #3

Well, also photos can came out dark… so… it might be photorealistic.

For me vases are great, it is the shelf which is not photorealistic, material looks too artificial, and there is a general lacking of shadows…


(rixtr66) #4

its a little dark,but not bad.its a start


(BgDM) #5

Well, the image itself is not that dark, just the actual material and texture to the vases is dark.

it is the shelf which is not photorealistic, material looks too artificial

Yeah, but I mentioned that in my original post that these were not done. Gonna try though.

I will play with the lights a bit more and try to get a nice texture for the shelf/stand thing and hopefully get a nice BG image to help as well.

thanks guys.


(RipSting) #6

It doesn’t seem like lighting or the transparency is right. Are these supposed to be transparent? If so, here’s a good post to look at for an awesome transparency effect: .

The vases should definitly cast shadows. So either use more than a few spotlights, or I’ve found that radiosity works wonders for realistic shots.

You can also look up the different depth of field (DoF) techniques to give the vases in the background a blurred effect.

(BgDM) #7

Thanks RipSting! I was not planning on making them transparent. I was thinking more of a baked clay type of vase with a shiny surface.

I don’t know why there are no shadows. I have 4 shadow only spots, to get a fake GI type light and a shadow casting spot to get shadows. It might just be the camera angle and the angle of the light causing the problem. I will have to play with it some more.

I have strubi’s DOF plugin applied to this image. Maybe I should crank up the blur a little more.

Back to playing with it. Thanks for the feedback.