I have multiple seamless textures that I would like to use (e.g. dirt, concrete etc.) and I would like to be able to create different maps (e.g. normal, height etc.) from a single colour image. I have found multiple apps that might do what I wish to do…
The first one would be my preference, however it runs only on Mac (I don’t have a Mac) - and it is commercial (I prefer open source software). AwesomeBump is open source, however I find the GUI extremely confusing.
So I am wondering if there is an open source app that is similar(ish) to these two apps.
The fastest in Blender should be Super Texture.
I personally use Graph.ical (use with Chromium and Dark Reader) for all kinds of texture tasks. But in Gimp is also everything you need. There is a Materialize version for Linux but it does not work for me.
I use the same version and it works ?!(but Chom>ium< works better, cause of a flyout issue). But here is another one MaterialMaker It is as complex as Cycles, so to me not realy a fast helper but it’s worth a look.
Material Maker seems good. My only issue with Material Maker is is that it seems to be lagging behind by one step - which is actually the same problem I find when using the GLES3 renderer in Godot Engine. I don’t know why it happens, but I generally just switch over to GLES2. Unfortunately, I can’t pull the same trick with Material Maker.
Here is an open source app that aims to be an alternative to Substance Designer:
Unfortunately, there are no image/texture nodes. However it still looks pretty cool.
MaterialMaker offers most of the options in these apps. I don’t mention TextureLab because it can’t handle bitmaps. If that changes it is very close to Graph.ical with additional 3d preview. Which again is the disadvantage of Graph.ical (3d Preview). Here is another one (half open source) which is similar to TextureLab. TexGraph But if you realy need this i recoment you to buy Super Texture. In the past there was a Gimp Plugin that makes this task very fast (but not flexible). Unfortunately I can’t remember the name.
I’d love to use Material Maker, but the issue I described here makes Material Maker unusable .
My only issue with Material Maker is is that it seems to be lagging behind by one step - which is actually the same problem I find when using the GLES3 renderer in Godot Engine. I don’t know why it happens, but I generally just switch over to GLES2. Unfortunately, I can’t pull the same trick with Material Maker.
Yes, that setting in v0.4 changes the theme light/dark (not the window background color though, as that is left up to the system right now).
What flavor of linux are you using? The Linux version I have a build for should run on Debian systems (its built on Linux Mint). I am not sure what you mean about not being able to download it. Could you clarifiy?
(Note: If you look at the Github repo, it is a known issue that on Linux Mint 20 it sometimes has problems. This is something I plan to fix soon. Not sure if that’s what you mean.)
The problem is like this: I click on Project | Project Settings. Instead of popping up the Project Settings dialog, nothing happens. I then click somewhere in Godot and only then the Project Settings pops up. If I click outside of where the window pops up it closes. Note that like I’ve mentioned that this only happens while using the GLES3 renderer.