This is a test of a method I’m developing for hand-modelling photogrammetrically based on 360 panoramic images.
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really cool method!
saw you shader graph on the youtube video comment - and i think it can be done easier:
(no idea what the vector input does in this case)
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There is also this camera point of view methode.
You have to know the z position of the camera.
This is great! Should really help blocking out environments from a panorama.
For reference, here’s the youtube comment @Atair mentioned: https://imgur.com/U0Xw7dg
It just offsets the center of the projection should I need that for something.
It’s actually pretty much the same method actually. Really cool!
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Superb technique! Though I used something similar for cutting planes, this texture reprojection make things work in a flawless way.