This is great thanks. I am also exploring using the fStop controller manually to see how many stops adjusted it takes to middle grey which works pretty well.
With regard to the EV picker, is that delta related to a constant that I could compare to the scene referred values from the stack exchange post? Perhaps then a simple numerical output could be relative to change in stops.
I did test before answering you, but as I mentioned, I also find the âautoâ mode a bit obscure. I rarely render portraits in production so I havenât personally experienced the issues you are having. Iâll investigate, but itâs a Blender problem.
Exposure value is a base-2 logarithmic scale. You double or halve the brightness by doing a 1 stop change.
Letâs set color management to sRGB with a standard view transform and look âNoneâ.
Using a pure white environment to light your scene, your grey card will return 18% grey in the scene referred image, pre-exposure. You can see it using the sampler in Blender on your rendered image (red rectangle at the bottom).
That value in red wonât change with exposure. The other value in the green rectangle will change with exposure, as this is the color managed, after exposure, display referred value of the pixel.
To clear up any confusion, it is not returning exactly 18% nor sRGB 0.5 because the swatch on a MacBeth chart isnât exactly 18% nor 21.40%, but itâs close enough.
So changing the EV by 1 stop will divide the pixel brightness by 2. Notice the Exposure value changing from 9.42 to 10.42.
You may say âwait, 0.344 isnât half of 0.478!â. Remember that this color is display referred, which means that it has been transformed by the sRGB gamma.
Changing the Display Device to None will show the linear values, and there, the grey value will properly be half of the actual pixel value (0.1944 / 2 = 0.0972):
EV 9.416 means no exposure adjustment over the scene-referred pre-exposure pixel value. 2^9.416 is a 683 multiplier in order to (very inaccurately, but this seems to be an industry standard at the moment) convert radiometric energy to photometric.
Exposure is applied during color management, and wonât affect the RAW data of your EXR (unless you check âApply at Compositingâ).
+1 stop will halve the pixel brightness in linear space.
-1 stop will double the pixel brightness in linear space.
In linear space, you can calculate the value of your midgrey at any exposure value, provided that you know the brightness of your environment.
To calculate the display-referred value of your pixel after an exposure change, you need to know the math behind the View Transform.
Sorry if Iâm talking about things you already know, but it may be of interest for other people.
OkďźI want to make connections in the virtual and real worlds, so itâs important to me. Please let me know if you have any definite conclusions in future. thank you.
For some reason itâs not. At least in 2.93.5 ver. But, yes Iâve saw that it have created the thumbnails in subfolders. I need to check it ones again in different versions of Blender or maybe try to reinstall the addon
.
For example - My current folder switch to Exterior. That folder is contain few subfolders (Winter\Night\Rain). Currently addon allow me to choose between them. But! This folder is locating in HDRi folder, which was by default few minutes ago. And if I switch back to it again (in addon preferences) it wouldnât be able to let me choose the subfolders (Winter\Night\Rain), basically only Exterior folder. It will only show the exact HDRi maps that locating only in that folder (but not subfolder inside it).
I hope I explained it better this time. Thanks for the quick reply btw =)
On a side note, if I bought addon now, would I get only updates for 1 month instead full year since purchase day? Description on gumroad/blendermarket suggest maintenance is based on calendar year
There is one more version (4.5) coming in December that will add a couple of new features: dolly zoom, camera list pie menu, stability fixesâŚ
This version will mark the end of Photographer 4 development. There will be a small price bump (1 dollar) as this is the final version and will reach $15.
Photographer 4 will still get compatibility updates and stability fixes until the end of 2022, but no new features.
In the event there is a version 5 released in 2022 (still undecided, I need to feel that I have enough new features to justify a new version), you would only have to pay for the upgrade, never for the full price. The upgrade would most likely be the same as it was for version 3 to 4, so $5 on release, then $6, etcâŚ
If I do not have enough major features, I donât exclude the possibility of a new update for Photographer 4 that would be for free.
I believe in early bird pricing: you believe in my product and decide to support my work, you get rewarded by getting the product the cheapest it will ever be. I donât like sales that cut prices to the point of devaluating my work, and annoy people who just bought it on the wrong day.