I have also had trouble achieving photorealism in my blends, and so far I’ve tracked the problem to bad lighting, what are some techniques I can use? How do you use HDRI lighting in Blender? Any other thoughts?
Thanks!!!
http://www.itchy-animation.co.uk/light.htm
You can add the HDRI as an Image in the World and map it to AngleMap.
%<
my advice, use ambient occlusion it’s a cheap and fast way to get semi-decent results like that washroom rendering