Thi is a test of a new tecnique by PLopezproductions for integrate 3d geometry in a still image scene . For this , i import the image into blender as a background image , then i reconstruct the geometry of the scene and texture it . The last step is doing the geometry invisible at camera and export only the monkey. Finally i compose it. Sorry for my bad english
Its called camera mapping / or projection
Amazing job it looks great :yes:
Yes , is like camera mapping but not exactly. Thanks
The animated equirectangular map at 1:25 in that video is really cool. I wonder if they’re using it for HDR lighting or if it’s just for reflections.
Steve S
Ithink that its used for both .
it looks Great!
:yes:
Thank you
This is other shot , the scene is the same , but now we are using a mirror ball
This was a test using chrome material in a sphere:yes:
You should re-render that with the sphere set to smooth. This discoball effect makes it hard to see what’s going on.
OK the nex time i will do that , thanks