My main use for Blender right now is rending short scenes of Lego models, as well as Lego spaceship scenes. I’m past the problem now of importing the meshes, but now I’m wondering how to make the Lego bricks more realistic. I’m not sure if this is the right place to post this, because I’m asking more of a specific question than critique in general.
Anyway, here’s a still shot of two Lego minifigures in a room:
I know now that I should have used “set smooth” on those guys’ helmets and things, instead of a subsurf. I also know that better seams between the Lego bricks in the wall would help. But I’m interested in the textures of the bricks. This obviously does not look photorealistic. . . does anyone know how to give the bricks a more “plastic” feel? I’ve seen this done in other 3d programs, so there’s probably a way in Blender as well.
Thanks. . .