rendered in blender internal.
the doll is base from a download model.
try to render the scene photorealistic.
v2.
v3 update again:D
rendered in blender internal.
the doll is base from a download model.
try to render the scene photorealistic.
v2.
v3 update again:D
I like it. It reminds me of the little tree people from princess Mononoke.
As for it being photorealistic⌠I think itâs close. Iâd have to see it without the prior knowledge of its CG-ness to objectively assess that. Either way, though, the texture is exquisite.
I would agree that it looks fairly close to photorealism.
You need reflected lights from floor on model. This is highly enlighted scene, and there should be a little reflected lights from bottom.
Try just a little less blur on background.
I do not see why he would need reflection on the model, considering the material type being used.
Pure dark shadows are rare, because of reflected lights. Iâm still suggest to add a âtiny dropâ of reflected light from floor.
I agree with kekeljevic. Try to consider the bouncing of light off the wall and floor onto the model. It looks really good.
*kekeljevic, great image to illustrate your point!
Iâm a gooooooooooogling adict⌠:eek:
In my opinion, it looks like Daxter from Jak and Daxter. Cool I like it!
:D:D:D:D:Dthanks
an update.
how do we do blur?
To me this render /uploads/default/original/3X/5/0/504b1518d0de8d7afcc981c0ae95a842294b0669.jpgd=1224336427
is the one I feel is somewhat Photo-realistic!
Say, try kekeljevic suggestion i think that will come up with something. What you think?!
:Dthanks ~
thatâs really a good suggestion.
about the dark black area.if you look the renderer as a camera,I bet you wonât say that.
there is a picture from camera (the author is HarryLewis)
look at the sharp shadow:eek:
in fact the elephant is the overexposed area in strong sunlight and the black area looks not so dark .
smaller the aperture size will got the balence,but the shadow area become black.
kekeljevic is correct,but the black shadow is reasonable if you look the renderer as a camera.