Apart from combinations of Blender clouds procedural textures, are there any good displacement or normal maps that can be used for rendering photorealistic seas?
I aim to render with LuxRender and I don’t want to animate - and hence would like to obtain high quality texture maps. Four years ago I tried making my own maps by airbrushing in PaintShop but couldn’t get the complex curves and sharp top edges that are often given by waves at sea. I know that there are many, many different types of sea but a generic, gentle swell will be sufficient for now. I also know there are mathematical and physical models for seas - and there is at least one firm specializing in modelling seas.
Have you chaps any ideas please?