Photoshop alternatives

OK, as this is now a separate discussion about image editors, I can continue blabbering about it… :slight_smile:

• Another very affordable Photoshop alternative is Acorn, although it is only available for MacOS. I haven’t tried it myself yet, as it seems quite similar to Affinity Photo, which I already own.

• I’ve tried the demo version of Pixelmator Pro (also MacOS only), but cannot see why they call it “The world’s most innovative image editing app”. It’s just a little less limited than the standard Pixelmator, but I still prefer Affinity Photo. If you look at what’s new in the recent Pixelmator Pro update, it’s things like export for Web and auto color. So far I’m not impressed.

Tried Gimpshop?

Thanks, @anon54214979. Is this a GIMP branch? The site footer says “Copyright 2015”. Is it still up to date?

Its the 2.8, the latest Gimp is 2.10.2 I believe, but this one really feels a lot like Photoshop!

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Yes, it looks pretty ugly but imo the looks of a UI don´t really matter.
If you want a good looking UI then PL isn´t for you.

Anyway, it works fine, usability is similar but a bit clunkier than that of PS.

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I tested the trial version of Affinity Photo. Compared to PhotoLine (and Photoshop) it and Affinity Designer miss a number of basic things which I use on a daily basis, such as smart objects, layer instancing, properly rendered custom curve emboss layer effect, holding down shift for straight lines, arrow heads, threaded text boxes, true vector patterns and a pattern mode, blending/morphing of vector objects, per-layer anti-aliasing control and resample algorithm selection, powerful layer search, image browser/DAM, proper pages, non-destructive RAW editing, spot colours, transparency and colour are both part of a colour, the lack of a HSV/HIS workflow, …

The list goes on and on. Too much that I use often or am accustomed to having is just not there in either Photo or Designer.

PhotoLine’s workflow is also way more non-destructive than Affinity Photo.

Yeah, and that layer stack. PhotoLine’s layer stack runs circles around Affinity, and beats Photoshop’s by a mile.Affinity’s layer stack feels quite limited compared (excepting the advanced blending with curves, which is nice).

PhotoLine is the only other image editor (but for Photoshop) that offers an equivalent to smart objects (Placeholder layers), and opens PSD files with smart objects left intact. Even Illustrator smart objects can be opened and edited directly - not even possible in Photoshop.

Not saying Affinity Photo and Designer don’t have their own perks. I would love to have a proper symbols panel in PhotoLine (layer clones work fine, but a central repository of sorts would be more than welcome), and the layer blending with curves is ingenious. The brush engine is also (much) better than PhotoLine. But I don’t really care for Affinity’s painting tools, since I use Krita and Clipstudio for my digital painting work.

Exactly why I like PhotoLine: it combines bitmap, vector, and DTP layout functionality in one app. While not nearly as powerful as InDesign, it supports pages with custom sizes, and the latest betas are introducing new DTP functionality, such as multi-spreads.

And the beauty of PhotoLine is its ability to send layers to other applications for quick round-trip editing. This works exceedingly well with InkScape, for example.

The default settings with coloured icons, plastering the entire workspace with unrelated panels, the layer stack on the left (which is non-standard), and a tools palette set up like Gimp don’t do it any favours when a first-time user opens PhotoLine.

And many useful functions are somewhat hidden. For example, there’s a nice colour theme editor built-in, but the only way to open it is by right-mouse clicking the colour swatch in the tools palette. Or bitmap to vector tracing: it is built in to PhotoLine, but most users look for such an option under Layout–>Vector, or other places, can’t find it, and declare that PL can’t do it. But it is actually accomplished simply by directly switching a bitmap layer to a vector layer in the layer panel.

It can be customized a lot, though, and where PhotoLine excels is in its user workflow customization: it allows for a LOT of workflow adjustments. And unlike Photoshop and Affinity, it offers a seamless slider for the GUI brightness/darkness level.

A number of things about PhotoLine are absolutely mind-blowing, and had me laughing out loud years ago when I first discovered PL, but for most users who work on simple stuff these advantages may not be quite apparent initially, and indeed be quite confusing.

For example, how PhotoLine treats bitmap layers and their content is fundamentally different. Each bitmap layer is independent in regards to bit depth (8,16,32bpc), image mode (Lab, CMYK, Monchrome, Gray, RGB), and pixel dimensions. This means any image with any image mode, colour space/colour profile and bit-depth may be combined and mixed in the same layer stack without the need for conversions (!).

The bottom (background) layer decides in image mode what the final output is going to be. So when the background layer is set to gray image mode, the entire image is converted to grey. But all the image layers’ content remains unaffected: which means when you switch the background layer to RGB, nothing of the original information is lost!

It also means that it is possible to use curves adjustments in lab, or cmyk, HSV and HIS without having to switch image mode, like in Photoshop. Or having to resort to awkward smart objects, or other silly work-arounds.

If you become aware of how liberating this workflow is, you’d be jumping up and down for joy. But for most users PhotoLine goes too technical and deep, just like how Photoshop can be quite off-putting for many basic users.

The trouble is that many beginners and basic users probably will feel overwhelmed and out of their depth - similar to Photoshop. PhotoLine has a tremendous power under the hood, and outperforms Photoshop (and ANY other layer-based image editor on the market today) in a number of key areas, but to appreciate these differences requires a more in-depth understanding of image editing.

In this sense Affinity really does a far better job, since it is less intimidating at first glance. And PhotoLine’s utter and complete lack of tutorials is really problematic too.

In short, IF you are looking for a Photoshop alternative that allows for some very deep image tinkering on a level that is comparable to PS (and goes even deeper at times), and combines vector/DTP editing and a slew of other things that just aren’t possible in either Photoshop or Affinity, PhotoLine will be your answer.

And the big news is that the latest betas introduce scripting!!! Affinity’s and PhotoLine biggest Achilles’ heel has always been the lack of scripting. That is now no longer the case with PhotoLine. I already made a couple of scripts (VBS or C# visual studio with DLL compilation!), and it works well.

Btw here is my PhotoLine GUI setup (PL in full screen mode):

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Photo does have its own version of Smart Objects, they’re just not quite so readily noticeable, since most of the functions you associate with them are built into the UI by default. You could basically say that every layer in AP is a smart object to some extent.

Though the way it handles vectors is goofy, in the sense that Photo doesn’t handle them at all. If you want to work with vectors, you’re expected to flip your document over to Affinity Designer, do your vectoring there, then flip it back when you’re done. I guess it’s okay in the sense that it keeps Photo’s UI a little cleaner, but it’d still be nice if they included some basic vector tools in Photo to work with for those who never plan on getting Designer.

Ah, when you say Affinity Photo has smart objects, you probably mean that images placed in layers are by default non-destructive transformable and that various effects can be applied live, as opposed to Photoshop where the user is forced to convert EVERYTHING to a silly smart object to even have non-destructive scaling.

PhotoLine works the same. Images can be transformed non-destructively from the outset, and a lot of filters/effects/adjustments may be applied the same way, just as in Photo.

But a smart object in Photoshop or a placeholder layer in PhotoLine goes much further than this. I won’t go into details here - suffice to say Affinity Photo does not support a similar object with the same (organizational) possibilities.

It is something many Affinity Photo users have been requesting for quite some time, and the devs have stated that they intend to come up with their own custom solution. When that will be ready? Not sure. Some very basic functionality has been requested for over two years now, and it is still not implemented.

I guess the Affinity team is mostly busy working on Publisher.

Another reason why I prefer either Photoshop or PhotoLine over Affinity Photo, and PhotoLine over Photoshop. Vector editing is natively built into PhotoLine, and I mean TRUE vector editing which doesn’t render to pure pixels if necessary.

Whenever I need more focused or specific vector editing tools, I send the layer from PhotoLine straight to Inkscape, do my editing, and save the file, which updates the layer content automatically in PhotoLine. And the link remains live - even with multiple instances of Inkscape and round-trip edits of vector layers.

Inkscape still has a number of workflow options and tools that Designer lacks (such as selecting multiple points and transform those as a group).

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Krita is probably the most advanced (free and open source) image editor you can use on a linux system atm. Im my opinion, gimp is still better for photo editing (has more filters, and implements the clonestamp as its own tool), but krita has overtaken it in terms of features (adjustment layers, more layer blending modes, built in animation tools).

If your linux distro had gimp pre-installed, then it is probably version 2.8. That was released 7 years ago and Is FAR behind the current stable (version 2.10.2). There have been a lot of improvements to it since 2.8’s release (using single window mode by default, symmetrical painting, filter preview on canvas, flat icon set).

The easiest way to get the latest stable is to use one of the appimages found here. Appimages are special self mounting image files that contain all the libraries a linux program needs inorder to run. Just make sure the appimage file is set to executable and run it.

Another free linux based tool that is worth mentioning is mypaint. It is designed to be a simpler to use painting tool than krita, photoshop, and the others, but it has some features those types of tools don’t have.

Mypaint has an infinite canvas. You don’t set a resolution before you paint, you just scroll or zoom and start working. It also has a “pick stroke and layer tool”. It picks the layer, size, color, and brush type for a stroke all at once by pressing W while your cursor is over that stroke. There are probably a lot more features in it that I am not aware of. I’m not a digital painter, I just messed with it for a while.

There is also opentoonz. It is 2d animation software that is build from the custom version of toonz that studio ghibli used to use. When it went open source, the people behind the morevna project added mypaint’s brush engine to it (the gimp team added it to gimp as well now that I think about it). Here is a link to the appimage for opentoonz if you are interested.

Well thats all I can think of mentioning other than inkscape.

Affinity Designer & Affinity Photo are your best bet. Absolutely great programs.

Last time I heard about gimpshop, a conman took control of the domain. It doesn’t say he retook the domain under status here. Gimpshop was a real project, but the guy behind it lost control of the domain to someone who supposedly used it to scam people out of donations.

Since gimp is opensource, I wouldn’t trust anything that claims to be gimpshop under that domain. It could be an updated version from the same conman. A lot of the changes made in the gimp beta (2.9) fell in line with the modifications made for gimpshop (single window mode, unified transform tool).

Supposedly, all you need to do to get gimpshop functionality in 2.9-2.10 is drop a config file into a folder (I can’t remember where you can find it). Its mostly just a matter of changing some of the defaults and shortcuts.

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I would not use that language.
Krita Photoshop Affinity Photo they all have a particular focus.

Krita has a pretty amazing focus on painting and deformation and area Photoshop is not as strong actually.

@Herbert123

Illustrator is not Affinity Designer not are is Photoshop Photo.
They still have different focuses and truth is Affinity is pretty new.
Photoshop is bone old and dusty in some areas.

Affinity has a different kind of smart objects. You just embed external affinity designs.
Also what is smart both apps save into one file.

So in 2 to 3 years I think Affinity has the killer app ready that can serve most needs.

I admit I only dabbled with Photoline but I never was very impressed with their DTP tool set
it seems more advanced what Photoshop has but never the less it seems more a photo editor.
To my understanding master pages, text styles etc are missing.

But again I do not know enough about PL.

I didn’t mean it was the most advanced when compared to paid programs. I meant most advanced in terms of the free and open source options out there. I haven’t used affinity photo, and the last version of photoshop I used was version 7, so I don’t know how it compares to them.

edit: I should also mention that although I say that, I just mean in terms of features. I still prefer gimp for most of the stuff I do.

Yeah I’ve tried Krita. Kinda like Clip Studio. Anyway it’s not bad.
I used Opentoonz+GTS as well to see if they can be replacement to Retas Studio. GTS is not bad (except their scanner compatibility is unstable) but Opentoonz is… I would not recommend it. Better use Krita.

Actually you missunderstood me. Krita in some aspects is in deed much better than Photoshop.
The deformation layers in Krita are crazy!

I do not know remember the app anymore but for example for photography montage/deformation they did not use Photoshop but a specialized tool for that.

Only Photo comes from Adobe and is a so called industry standard does not mean it is that awesome.
Paths in Photoshop are the same crap like from 2000.

That’s an area how path and bitmap are mixed where Affinity runs circles around Adobe.

But then Photoshop general tool set color correction etc is incredibly sound

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To be clear, I’m not an animator. I just felt opentoonz was worth mentioning because it now has mypaint’s brush engine to go with the tools it already had.

That statement makes me curious. Was there something wrong with opentoonz when you tried it?

There is a backstory to opentoonz. The first thing people mention about opentoonz is the fact it is based off of the version of toonz studio ghibli used. What people don’t mention is the fact that the “customization” studio ghibli payed for involved disabling features in both the UI and tools. Ghibli felt certain things would confuse traditional animators who weren’t used to digital production, so they tailored it to match their pipeline.

Because of this, there were a lot of issues with opentoonz when it was first open sourced. A lot of the early development on opentoonz involved re-enabling the functionality that was disabled. This disabled functionality may have been the cause of whatever issues you had with it.

If it has been a while since you’ve last used it, I recommend testing it again. It even has some new features like a horizontal mode for the timeline, and the mypaint brushes I mentioned earlier.

OpenToonz is now my favourite animation tool, together with ClipStudio, and a bit of Krita. It has incredible depth for an animator, and is on par with higher level production tools for 2d animation.

It has rough edges, but all 2d animation tools have those: just look at Toonboom Harmony Premium (which I worked with for some time in production). It’s overly expensive for what it offers in my opinion. I prefer OpenToonz myself compared.

Where it excels is the overall production workflow, and the quality of the output. It is brilliant for traditional frame-by-frame (better than Harmony, I think), and it keeps getting improved more and more. What I really like is the direct support for OpenToonz in ClipStudio, and using them together just works like a charm.

Krita rocks for digital painting, so does ClipStudio - but I prefer Krita for painting, while I prefer CS mainly for inking. Bringing the ink work into OpenToonz allows me to convert the lines to perfect looking vector-based strokes easily, and process them further with very good colouring tools…

I don’t believe in using only one tool, or limiting oneself to open source and/or commercial software only. Use the right tool that works best for you, and don’t be afraid of switching to different tools if it saves you time and/or increases the quality of your work.

As for the comparison of commercial versus free tools: I don’t really care, I just use what works best. These past few years a number of open source and free tools have reached parity, if not improved beyond what some of the “industry standard” commercial tools offer.

True, PhotoLine’s DTP tools are quite limited compared to a dedicated tool such as InDesign or QuarkXPress. Text styles are supported, though, and master pages can be emulated with virtual cloned layers. I’ve requested master page support and proper symbols a number of times, and so far they haven’t been implemented. With the latest betas receiving new spread control options, I would be surprised if the devs wouldn’t add master pages at the very least, though.

Currently I still use InDesign for layout - the rest of Adobe I’ve kicked out of my workflow.

All mentioned programs fall flat depending on the use case you might have.

Either its the missing channel packing abilities or they are not optimized
enough for working on images larger than 16kx16k pixels while consuming only
a minimum of ram.
Another pitfall with the competition is, no one!? so far has been able to implement export abilities for PSDs with included working text layers.

That being said thou, the competition has indeed amazing products out there which can give you depending on what you need it for, like 80-90% of whats needed.

The thing to look out for is;

how many developers are working on it?
how quick is bug fixing?
Is there an alive community which helps when you have questions?
Are there tutorials out there which explain what you need?
How many tutorials are being released and much more important, are they useful to your workflow?

What? Why not Scribus?