I am trying to understand how, exactly, the painting system in Photoshop works, in 32bit mode.I can sort of guess that with GIMP, the 0-100 slider means that at 100, the values in the pixel are set at the highest that a 32-bit pixel can be.
Specifically, the two most bothersome questions I have atm are:
- Why exactly does the colour choice palette turn magenta
- How is EV level for the brush calculated
For example, Photoshop enables a +20 value on a brush, but when an EXR has 256 EVs of range it just seems laughably small.
Naturally, since 32bit is mostly used in 3D I thought you guys might know of any literature, videos, articles, anything really, that could explain how (, precisely,) the EV UI in Photoshop should be read.
Thanks in advance!