Hi
Wasn’t sure to post this here or in texturing/lighting.
Failry simple question, im just wondering if someone could explain to me or point me to a tutorial for getting rid of any pre-existing light which has been cast on image textures taken with a camera. I have some clip art trees i want to use with an alpha map but they have their indigenous light already cast on them which i want to get rid of, have them as netural as possible.
Thankyou.