Hi guys! I’ve been working on modelling and uv-unwrapping two characters that are ready for texturing now. But before I will texture them, I just wanted to make sure that it is possible to bleed your textures past UV borders to avoid seams in the final textured model. I’ve heard people saying that it is possible to expand the UV borders in Photoshop using the maximum and/or minimum filters, but I’m not sure how because the entire texture moves and offsets a few pixels.
Is there any different or a more different explanation of doing this in Photoshop?